/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       blend_window.h

	$Header: /game/blend_window.h $

	$NoKeywords: $

 ************************************************************************/
#ifndef BLEND_WINDOW_H_INCLUDED
#define BLEND_WINDOW_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "game_window.h"
#include "sized_int_types.h"

struct t_pixel_24;

class t_blend_window : public t_window
{
public:
	t_blend_window( t_pixel_24 color, t_uint8 alpha, t_screen_rect const& rect,
		            t_window* parent = 0 );

	virtual void paint( t_paint_surface& paint_surface );
protected:
	t_uint8  m_alpha;
	t_uint16 m_color;
};


#endif //  BLEND_WINDOW_H_INCLUDED